Matrix.inversePerspective

Construct an inverse, symmetric perspective matrix ( 4x4 and floating - point matrices only ).

  1. Matrix inversePerspective(valueType fovy, valueType aspect, valueType near, valueType far)
    struct Matrix(type, int numCols, int numRows)
    @safe pure nothrow static
    static if(!((cols == 2) && (rows == 2)))
    static if(!((cols == 3) && (rows == 3)))
    static if((cols == 4) && (rows == 4))
    static if(isFloatingPoint!valueType)
    inversePerspective
    if (
    (numCols > 1) &&
    (numRows > 1)
    )
  2. Matrix inversePerspective(valueType left, valueType right, valueType bottom, valueType top, valueType near, valueType far)

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