Matrix.rotationA

Returns an identity matrix with an applied rotation around the A-Canonical - axis ( nxn matrices, n >= 3 ).

struct Matrix(type, int numCols, int numRows)
@safe pure nothrow static
static if((cols == rows) && (cols >= 3))
rotationA
(
ubyte a
ubyte b
)
(
real angle
)
if (
(numCols > 1) &&
(numRows > 1)
)

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