Matrix.inversePerspective

Construct an inverse, optionally non-symmetric perspective matrix

  1. Matrix inversePerspective(valueType fovy, valueType aspect, valueType near, valueType far)
  2. Matrix inversePerspective(valueType left, valueType right, valueType bottom, valueType top, valueType near, valueType far)
    struct Matrix(type, int numCols, int numRows)
    @safe pure nothrow static
    static if(!((cols == 2) && (rows == 2)))
    static if(!((cols == 3) && (rows == 3)))
    static if((cols == 4) && (rows == 4))
    static if(isFloatingPoint!valueType)
    inversePerspective
    if (
    (numCols > 1) &&
    (numRows > 1)
    )

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