Quaternion.this

Construct from four values of type $( I valueType ), last one the w coordinate

  1. this(T x, T y, T z, T w)
    struct Quaternion(type)
    nothrow @nogc pure nothrow @nogc pure nothrow @nogc @safe
    this
    (
    T
    )
    (
    T x
    ,
    T y
    ,
    T z
    ,
    T w
    )
    if (
    is(T : type)
    )
  2. this(Vector!(valueType, 3) vec, valueType w)
  3. this(valueType[4] array)
  4. this(Matrix!(valueType, 3, 3) mat)

Meta