dlsl ~master (2022-04-13T07:10:34.3128445)
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Quaternion.this
dlsl
quaternion
Quaternion
Construct / convert from 3x3 matrix
this
(T x, T y, T z, T w)
this
(Vector!(valueType, 3) vec, valueType w)
this
(valueType[4] array)
this
(Matrix!(valueType, 3, 3) mat)
struct
Quaternion
(type)
nothrow @
nogc
pure nothrow @
nogc
pure nothrow @
nogc
@
safe
this
()
(
const
ref
Matrix
!(
valueType
, 3, 3)
mat
)
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Construct / convert from 3x3 matrix