Quaternion.this

Construct from a 3d vector / array imaginary part and a real value w of type $( I valueType )

  1. this(T x, T y, T z, T w)
  2. this(Vector!(valueType, 3) vec, valueType w)
    struct Quaternion(type)
    nothrow @nogc pure nothrow @nogc pure nothrow @nogc @safe
    this
    ()
    (
    Vector!(valueType, 3) vec
    ,)
  3. this(valueType[4] array)
  4. this(Matrix!(valueType, 3, 3) mat)

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