Matrix.rotation

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Matrix rotation(real angle)
  2. Matrix rotation(real angle, Vector!(valueType, 3) axis)
  3. Matrix rotation(real angle, valueType x, valueType y, valueType z)
    struct Matrix(type, int numCols, int numRows)
    @safe pure nothrow static
    static if((cols == rows) && (cols >= 3))
    rotation
    if (
    (numCols > 1) &&
    (numRows > 1)
    )
  4. Matrix!(valueType, 3, 3) rotation()

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