look at function with two points and an up vector, returns the view matrix (camera position and rotation matrix)
look at function with nine floats representing two points and an up vector, returns the view matrix (camera position and rotation matrix)
look at function with two points and an up vector, returns the world matrix (inverted camera position and rotation matrix)
look at function with nine floats representing two points and an up vector, returns the view matrix (inverted camera position and rotation matrix)
dlsl.trackball