lookAtView

look at function with nine floats representing two points and an up vector, returns the view matrix (camera position and rotation matrix)

  1. auto lookAtView(vec3 eye, vec3 target = vec3(0), vec3 up = vec3(0, 1, 0))
  2. auto lookAtView(float ex, float ey, float ez, float tx = 0, float ty = 0, float tz = 0, float ux = 0, float uy = 1, float uz = 0)
    lookAtView
    (
    float ex
    ,
    float ey
    ,
    float ez
    ,
    float tx = 0
    ,
    float ty = 0
    ,
    float tz = 0
    ,
    float ux = 0
    ,
    float uy = 1
    ,
    float uz = 0
    )

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