- glInverseOrthographic
mat4 glInverseOrthographic(float left, float right, float bottom, float top, float near, float far)
Returns an inverse orographic matrix ( 4x4 and floating - point matrices only ).
- glInversePerspective
mat4 glInversePerspective(float fovy, float aspect, float near, float far)
Construct an inverse, symmetric perspective matrix ( 4x4 and floating - point matrices only ).
- glInversePerspective
mat4 glInversePerspective(float left, float right, float bottom, float top, float near, float far)
Construct an inverse, optionally non-symmetric perspective matrix
- glOrthographic
mat4 glOrthographic(float left, float right, float bottom, float top, float near, float far)
Construct an orthographic matrix ( 4x4 and floating - point matrices only ).
- glPerspective
mat4 glPerspective(float fovy, float aspect, float near, float far)
Construct a symmetric perspective matrix ( 4x4 and floating - point matrices only ).
- glPerspective
mat4 glPerspective(float left, float right, float bottom, float top, float near, float far)
Construct an optionally non-symmetric perspective matrix
- vkPerspective
mat4 vkPerspective(float fovy, float aspect, float near, float far)
dlsl.projection