Matrix.ptr

Returns the pointer to the stored values as OpenGL requires it. Note this will return a pointer to a $( RED column - major ) matrix, $( RED this is the OpneGL convention and expected in programs via Uniforms or UBOs ).

struct Matrix(type, int numCols, int numRows)
@property
ptr
(
)
if (
(numCols > 1) &&
(numRows > 1)
)

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