Quaternion.rotate

Applies an euler rotation to the current vector and returns $( I this ).

  1. Quaternion rotate(real angle, Vector!(valueType, 3) axis)
  2. Quaternion rotate(real heading, real attitude, real bank)
    struct Quaternion(type)
    nothrow @nogc pure nothrow @nogc pure nothrow @nogc @safe
    rotate
    (
    real heading
    ,,
    real bank
    )

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