Matrix.rotation

extract rotation part of the matrix in a copy

  1. Matrix rotation(real angle)
  2. Matrix rotation(real angle, Vector!(type, 3) axis)
  3. Matrix rotation(real angle, type x, type y, type z)
  4. Matrix rotation()
    struct Matrix(type, int numCols, int numRows)
    nothrow @nogc pure nothrow @nogc pure nothrow @nogc @safe @safe pure nothrow
    static if(cols == rows)
    static if(cols >= 3)
    rotation
    ()
    if (
    (numCols > 1) &&
    (numRows > 1)
    )

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