Matrix.rotate

rotate an existing matrix with an angle around axis coordinates

  1. Matrix rotate(real angle)
  2. Matrix rotate(real angle, Vector!(type, 3) axis)
  3. Matrix rotate(real angle, type x, type y, type z)
    struct Matrix(type, int numCols, int numRows)
    nothrow @nogc pure nothrow @nogc pure nothrow @nogc @safe @safe pure nothrow
    static if(cols == rows)
    static if(cols >= 3)
    rotate
    (
    real angle
    ,
    type x
    ,
    type y
    ,
    type z
    )
    if (
    (numCols > 1) &&
    (numRows > 1)
    )

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