Trackball.lookAt

look at function with two points and an up vector

  1. void lookAt(vec3 eye, vec3 target, vec3 up)
    struct Trackball
    nothrow
    void
    lookAt
    (,,
    vec3 up = vec3(0, 1, 0)
    )
  2. void lookAt(float ex, float ey, float ez, float tx, float ty, float tz, float ux, float uy, float uz)

Meta