glInversePerspective

Construct an inverse, symmetric perspective matrix ( 4x4 and floating - point matrices only ).

  1. mat4 glInversePerspective(float fovy, float aspect, float near, float far)
    nothrow @nogc
    glInversePerspective
    (
    float fovy
    ,
    float aspect
    ,
    float near
    ,
    float far
    )
  2. mat4 glInversePerspective(float left, float right, float bottom, float top, float near, float far)

Meta