Matrix.rotation

static construction of a rotation matrix angle and axis coordinates

  1. Matrix rotation(real angle)
  2. Matrix rotation(real angle, Vector!(valueType, 3) axis)
  3. Matrix rotation(real angle, valueType x, valueType y, valueType z)
    struct Matrix(type, int numCols, int numRows)
    @safe pure nothrow static
    static if(cols == rows)
    static if(cols >= 3)
    rotation
    if (
    (numCols > 1) &&
    (numRows > 1)
    )
  4. Matrix rotation()

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