lookAtView

look at function with nine floats representing two points and an up vector, returns the view matrix (camera position and rotation matrix)

  1. auto lookAtView(vec3 eye, vec3 target, vec3 up)
  2. auto lookAtView(float ex, float ey, float ez, float tx, float ty, float tz, float ux, float uy, float uz)
    pure nothrow @nogc @safe
    lookAtView
    (
    float ex
    ,
    float ey
    ,
    float ez
    ,
    float tx = 0
    ,
    float ty = 0
    ,
    float tz = 0
    ,
    float ux = 0
    ,
    float uy = 1
    ,
    float uz = 0
    )

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